06
Key Observations
Action items and risk flags
Only 687 seats for single-game sale. That's 17.9% of a 3,838-seat venue. STH holds (1,797) + contingents (1,355) consume 82.1% of capacity before a single ticket goes on sale.
Three categories fully sold out: P1+ (0/35), P2+ (0/34), and P6 (0/134) have zero availability. STH holds consume every seat in P2+ and P6; P1+ is split between STH (17) and construction (18).
P5 is the tightest open category. Only 84 of 670 seats available (12.5%). Contingents eat 504 P5 seats (Groups + Premium Groups + Away Players), and STH holds another 83.
Groups dominate contingent holds. Group (651) + Premium Group (344) = 995 seats = 73.4% of all contingent blocks = 25.9% of venue capacity.
Construction kills premium. 200 seats offline — P1 loses 90 (18%), P1+ loses 18 (51.4%). Combined with STH, P1 is down to just 83 available.
Best availability: P4 (199 seats, 26.7%), P2 (161 seats, 25.0%). These are the only categories above 20% available.
Max single-game revenue potential: $23,297 at single-match pricing, $20,400 at group pricing. Down from ~$90K if STH weren't factored in — realistic ceiling, not theoretical.